Hey gang, welcome to my universe. Pangella is not just the name of the home planet of your characters, it’s also the name of my universe, which has existed in various forms both in my head and in long, hand-written notebooks for about the past 25 years. It’s been around for a long time and hasn’t always been called Pangella-that is just it’s most recent incarnation.
There are a few core assumptions and facts about my universe you should be aware of as we begin play.
1. Now that you are playing in my universe, it has become your universe as well. I am open to any ideas, suggestions, or anything you would like to add or see in Pangella. I’ve always seen it as a fantasy kitchen sink, meaning there is room for whatever you can imagine. I do try to maintain a certain level of logic-to keep as much verisimilitude as possible, but basically, if you can imagine it-we can find room for it, fit it in and make it work. There are elements in Pangella that were added by gaming friends way back when I was still in elementary school playing that are still around today. So I want you to help me expand my imaginary world.
2. The number one goal of our game is to have fun. There are to many people out there who take this stuff way too seriously, and it seems like they forget what it’s all about. Here on Obsidian Portal, while browsing through other people’s campaigns, I’ve seen things like, ‘We focus on role-play, not roll-play.’ Man, lighten up, it’s just a game. For me, ultimately, it’s about making sure you guys have fun, so play how you want to play, role-play heavy or role-play light, whatever is going to be the most enjoyable for you, and I will do my best to engage you to whatever degree you want. My only thing is, just don’t do anything that is going to be disruptive to other people’s enjoyment of the game. Again, this is supposed to be fun for all of us and I’m going to do my best to make sure you enjoy it.
3. As you all know, there are a heck of a lot of rules to this game. I do my best to try and memorize them all and play as much as possible by those rules. But once in awhile you might see me make a mistake and forget something or do something wrong. A few things about the rules-if I think a rule is going to take away from the fun of the game, then I drop it. Also, if we are in the middle of a game, and I forget something, I don’t want to waste time digging through books trying to find it. I’m going to make judgment calls right there on the spot, and then I’ll look up the rule later and try to remember to use it correctly next time. Lastly, if you don’t like a call or ruling I make, just go with it at the time and we can discuss it later. I don’t mind reversing decisions if I’ve made a bad call, but I don’t want to waste game time discussing it. We are all pretty busy with school and work and stuff, so lets not waste game time when we have it.
4. Above all-Have Fun! If you aren’t enjoying my world or DMing style, I’m open to constructive criticism. Let’s talk about it and you can tell me what you’d like to see to increase your enjoyment of the game. I’ve been told that I’m an excellent DM, and that is what I want to be. So if you’re not having fun I’m open to suggestions for improvement.
5. I’m not really big on evil PC’s or things like that. I mean, this game is supposed to be about heroic fantasy not a place for people to act out their baser instincts. Being neutral/unaligned, selfish, self-centered, even committing an occasional robbery or crime is fine. But if you want to be a murderous psychopath, then go play Grand Theft Auto, but please don’t bring that kind of stuff to our game.